Ideas, Bugs and a Whole lot of Procrastenation


Two whole months have passed and a lot has changed with the Plasma Engine, most (if not all) of the low-level classes and functions have been overhauled completely or been appended to.

I’ve been putting off the update for a while now. Mainly due to that even though I’ve changed what feels like 50k lines of code, nothing seems different, even with the number of optimizations added. While Uni deadlines are coming up I should focus on work a little more.

The best boi is still there, still chasing the cursor while I work on a content update: Now that I’ve structured the engine all nice and dandy, it will be so much easier to implement all of my ideas! :D

You can see all of my engine updates and commits here! Github

With that, being able to pet/pickup/feed Capybara is coming soon! As well as some animation updates, particles, properly implemented AI and a method closing the app (not that you would ever want to get rid of Capy >..> ).

I have a lot of ideas I want to try and add, feel free to suggest some too! You can get in touch with me here! Discord

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